Fable II
- Release Date: Oct. 21, 2008
- Price: $60.00
- Publisher: Microsoft
- Developer: Lionhead Studios
- Platform(s): Xbox 360
- Genre: RPG
-
Blood
Language
Use of Alcohol - www.esrb.org
Summary
Game Description
Fable II, developed by Lionhead Studios, is the sequel to Fable and Fable: The Lost Chapters for the Xbox. FII on the Xbox 360 takes place in Albion, 500 years after Fable's setting, in a colonial era resembling the time of highwaymen or the Enlightenment; guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female. Fable II is also available in a Limited Edition that includes a bonus DVD with a Making-of feature, additional weapons and armor, and more for $69.99.
News
Previews
Reviews
Cheats
Features
Screens
Videos
User Reviews
| Click here to add your pros/cons to the mix | |
| Pros | Cons |
|---|---|
| Innovative concepts [6] | Terrible multiplayer [5] |
| Amazing visuals [5] | Doesn't live up to expectations [3] |
| Addictive gameplay [5] | Not enough content [3] |
| Just plain fun [4] | Poor storytelling [3] |
| Engaging story [3] | Annoying audio [2] |
| Tight controls [2] | Braindead computer AI [1] |
| Loads of content [2] | Lousy camera/viewpoint [1] |
| Intense action [1] | |
| Awesome audio [1] | |
| show all pros/cons | |
Most Popular User Reviews
Fable II - Xbox 360
- Posted: Jan, 06, 2009
- Score: 5/5.0
- Read comments: 0
| Pros | Cons |
|---|---|
| Innovative concepts | |
| Just plain fun | |
| Epic boss fights | |
| Engaging story | |
| Amazing visuals | |
| Addictive gameplay |
Incredibly addicting
This is by far the most insanely addicting game I've ever played. The only thing that came at all close was Mass Effect. I really like the dog element of the game, although I think I made a bad choice at the end of the game. Not gonna spoil anything though.
Fable II - Xbox 360
- Posted: Dec, 17, 2008
- Score: 5/5.0
- Read comments: 0
| Pros | Cons |
|---|---|
| Addictive gameplay | |
| Intense action | |
| Epic boss fights | |
| Just plain fun |
Awesome Game
If you liked the first Fable than this is a welcome sequel. The animal companion is a great feature and all the interaction with the locals is at times hilarious and disturbing. This game really made me feel guilty about stealing. That is, until I became a soulless thief that would pilfer from anybody and everybody. This is a must have game for the fantasy gamer in you.
Fable II - Xbox 360
- Posted: Dec, 09, 2008
- Score: 4/5.0
- Read comments: 0
| Pros | Cons |
|---|---|
| Addictive gameplay | Braindead computer AI |
| Tight controls | |
| Engaging story | |
| Intense action | |
| Awesome audio | |
| Amazing visuals | |
| Just plain fun | |
| Innovative concepts |
one problem
i love this game but there is just one problem there are so much bugs in this game and i encountered a game breaking bug that stops me from continuing the game so that stops me from giving this game a five
Fable II - Xbox 360
- Posted: Nov, 08, 2008
- Score: 2/5.0
- Read comments: 2
| Pros | Cons |
|---|---|
| Innovative concepts | Poor storytelling |
| Amazing visuals | Annoying audio |
| Doesn't live up to expectations | |
| Terrible multiplayer |
Fable 2- An Epic Let Down-Part 1
Fable 2, Fable 2, Fable 2....or should i say Fable? Honestly, I would rather have an expansion of the first Fable. But anyway, i am going to just lay right out on the table. Fable 2 is no doubt a fun game...but thats only the first few hours. Basically the game starts off as the first one did. You're a little poor brat doing small deeds around town to collect money to buy something. Then a lame event takes place, and here we are several years later.
You start off on a linear quest until a few side quests begin to open up as you progress through the main quest. Now i am old fashioned. When i hear open world, i think of side quest that are opened up at the beginning of the game. It seems that the few open world aspects of the game only opens up after you do main quests. This is a horrible aspect. Where as, in a game like Fallout 3, you are rewarded with side-quest when exploring just by talking to certain people. Even if you're just wandering the Waste land, people will often approach you in distress. But unfortunately this isnt fallout 3 im reviewing, otherwise this will be a more positive review.
The combat is so far from innovative. X governs melee attacks, Y governs ranged attacks, and B governs magic attacks (which range from up close and personal to ranged). If these controls were better implemented, then maybe the combat would have been fun for longer than a couple hours. But there also game design issues that also magnifies the "anti-innovativeness" of the combat system. Such as your character trying to stomp an enemy when he is close to a wall, gate, or other barrier stucture. Its glitch where a enemy suppose to be near a ledge, and your character is supposed to knock them off it. Thats fine and dandy, but a little more time in development could have fixed this little annoyance. Also, i found myself trying to stab an downed enemy, only to repeatedly swing at other standing enemies even if i was specifically targeting that down enemy.
Lionhead should have kept open-world clean out of their chaps. I dont understand why they would say this game is open world. The graphics are beautiful, and thats about it. They emphasized that areas that were accessible in the first Fable would be accessible in this one. Thats true, BUT, you explore these areas, for this simple sake of saying, yeah i been to that part of the game. I go to the side areas just to admire beauitiful graphics. But thats about it, no quest or truly valuable treasure. Not even enemies to knock around, just pure virtual beauty.
Marriage is pointless. I was married to this one woman, which i married twice in two cities. She gave me a child and two virtual STDs. I wasnt tripping because she was my one and only. But one thing that really bugged me alot, is whenever i returned home she was never in our home with the child. She was always at work in th Hub. (Bad parenting). Another thing, when i killed her, the game recognized that i was still married to her in another city. So i guess it counted her as two different people. This really dont change gameplay at all. And when they send your child to child protective services, you will never see him walking around 10 years later after you return from the spire.
Job system is effective but highly boring. You can make a killing if you invest the time, but it will seem like a actual job that you wouldnt like in real life, only that you wont have to deal with difficult customers and you basically go to work whenever you want. Those are positives. But it would be great to be able to get fired for not showing up for a long time or be able to smash a customers face in for being rude.
When i comes to sound, i feel that it is terrible. the accents gets really annoying after a while, and i cant help but feel that your character is a miming fool. They should have took pages from Bethesda's book and gave you at least unspoken dialogue that affects people's opinions of you. Simple put, you make a fool of yourself to get people to like, which is kind of degrading. Even for a videogame character.
Lastly, they should have given you a choice to take the dog. Although it never gets in the way, it is still an annoyance. It sniffs out treasure that is worthless, and really isnt that much helpful in battle. I always found myself either looking for it, or healing it. Then, I scold him for being a "Bad Dog", which is the only satisfaction that i got from it. Lion head should have also given you a traditional map instead of the annoying and buggy breadcrumbs. All im going to say is that these bread crumbs had me running around in circles.
Overall, Fable 2 is high on innovations, but low in execution. I cant help but feel that this game was over-hyped. I am a sincere Fable fan, but i am not going to let that force me to give biased opinions. I feel that they should have spent more time on the things that actually makes a game fun. In reality, Fable 2 is a mediocre action-rpg, that just adds half assed innovations.
Its back to the drawing boards Lionhead.
Fable II - Xbox 360
- Posted: Nov, 08, 2008
- Score: 2/5.0
- Read comments: 4
| Pros | Cons |
|---|---|
| Innovative concepts | Poor storytelling |
| Amazing visuals | Annoying audio |
| Doesn't live up to expectations | |
| Terrible multiplayer |
Fable 2- An Epic Let Down-Part 1
Fable 2, Fable 2, Fable 2....or should i say Fable? Honestly, I would rather have an expansion of the first Fable. But anyway, i am going to just lay right out on the table. Fable 2 is no doubt a fun game...but thats only the first few hours. Basically the game starts off as the first one did. You're a little poor brat doing small deeds around town to collect money to buy something. Then a lame event takes place, and here we are several years later.
You start off on a linear quest until a few side quests begin to open up as you progress through the main quest. Now i am old fashioned. When i hear open world, i think of side quest that are opened up at the beginning of the game. It seems that the few open world aspects of the game only opens up after you do main quests. This is a horrible aspect. Where as, in a game like Fallout 3, you are rewarded with side-quest when exploring just by talking to certain people. Even if you're just wandering the Waste land, people will often approach you in distress. But unfortunately this isnt fallout 3 im reviewing, otherwise this will be a more positive review.
The combat is so far from innovative. X governs melee attacks, Y governs ranged attacks, and B governs magic attacks (which range from up close and personal to ranged). If these controls were better implemented, then maybe the combat would have been fun for longer than a couple hours. But there also game design issues that also magnifies the "anti-innovativeness" of the combat system. Such as your character trying to stomp an enemy when he is close to a wall, gate, or other barrier stucture. Its glitch where a enemy suppose to be near a ledge, and your character is supposed to knock them off it. Thats fine and dandy, but a little more time in development could have fixed this little annoyance. Also, i found myself trying to stab an downed enemy, only to repeatedly swing at other standing enemies even if i was specifically targeting that down enemy.
Lionhead should have kept open-world clean out of their chaps. I dont understand why they would say this game is open world. The graphics are beautiful, and thats about it. They emphasized that areas that were accessible in the first Fable would be accessible in this one. Thats true, BUT, you explore these areas, for this simple sake of saying, yeah i been to that part of the game. I go to the side areas just to admire beauitiful graphics. But thats about it, no quest or truly valuable treasure. Not even enemies to knock around, just pure virtual beauty.
Marriage is pointless. I was married to this one woman, which i married twice in two cities. She gave me a child and two virtual STDs. I wasnt tripping because she was my one and only. But one thing that really bugged me alot, is whenever i returned home she was never in our home with the child. She was always at work in th Hub. (Bad parenting). Another thing, when i killed her, the game recognized that i was still married to her in another city. So i guess it counted her as two different people. This really dont change gameplay at all. And when they send your child to child protective services, you will never see him walking around 10 years later after you return from the spire.
Job system is effective but highly boring. You can make a killing if you invest the time, but it will seem like a actual job that you wouldnt like in real life, only that you wont have to deal with difficult customers and you basically go to work whenever you want. Those are positives. But it would be great to be able to get fired for not showing up for a long time or be able to smash a customers face in for being rude.
When i comes to sound, i feel that it is terrible. the accents gets really annoying after a while, and i cant help but feel that your character is a miming fool. They should have took pages from Bethesda's book and gave you at least unspoken dialogue that affects people's opinions of you. Simple put, you make a fool of yourself to get people to like, which is kind of degrading. Even for a videogame character.
Lastly, they should have given you a choice to take the dog. Although it never gets in the way, it is still an annoyance. It sniffs out treasure that is worthless, and really isnt that much helpful in battle. I always found myself either looking for it, or healing it. Then, I scold him for being a "Bad Dog", which is the only satisfaction that i got from it. Lion head should have also given you a traditional map instead of the annoying and buggy breadcrumbs. All im going to say is that these bread crumbs had me running around in circles.
Overall, Fable 2 is high on innovations, but low in execution. I cant help but feel that this game was over-hyped. I am a sincere Fable fan, but i am not going to let that force me to give biased opinions. I feel that they should have spent more time on the things that actually makes a game fun. In reality, Fable 2 is a mediocre action-rpg, that just adds half assed innovations.
Its back to the drawing boards Lionhead.
GamePro Content
Fable II Recent Articles
-
Nov. 24, 2008
News:
Fable II downloadable content announced
The adventure continues with downloadable content and free pack to release mid-December 2008.
-
Nov. 14, 2008
News:
Video game sales give recession the finger
The video game market in the U.S. saw a healthy 18 percent expansion in October and remains on track for a record year, despite consumer cutbacks on general electronics purchases.
-
Nov. 13, 2008
News:
Handhelds dish out October surprise
Both DS and PSP sell a boat load in a banner month for handhelds that surpasses sales of both PlayStation 3 and Xbox 360.
-
Nov. 3, 2008
Cheats:
Fable II - Achievements!
Be good or be evil, but have a big Gamerscore to show for it.
-
Oct. 27, 2008
Feature:
10 Boredom-Killing Things to Try in Fable II
GamePro reveals ten things to try in Fable II's world of Albion when you're bored.
Release Calendar
- Personal Trainer: Math
- DS
- 01/12
- The Lord of the Rings: Conquest
- DS
- 01/13
- also available on Xbox 360 PC PS3
- Imagine Fashion Party
- Wii
- 01/20
Xbox 360 User Reviews
-
- BioShock
- I like just about everything in the game. The only thing I don't like is the lack of multi-player. I would...
-
- Genre: Action
-
- Far Cry 2
- Before this game came out i was amazed at the looks of this game and the exciting action that was showed, t...
-
- Genre: Action
-
- Dead Space
- This game is just plain fun! I only onequestion; is his suit so heave that cannot jump either then while pe...
-
- Genre: Action
Contests and Prizes
Blog Faction
- Flash Game of The Month: Tortuga
- Point and click adventure titles are always a blast to play. They have been around for ages and have...
-
- on GamePro Arcade
- VIDEO: Trailer for the Remake of LAST HOUSE ON THE LEFT!
- Another painful remake of horror classic comes along, this time in the form of The Last House on the...
-
- on OMG Horror.com
- NEWS: The Unborn gets slammed by critics
- If you saw the awesome trailer for The Unborn, this will surprise you. The Unborn is apparently horr...
-
- on OMG Horror.com