Fable II

Fable II Box Art Click for larger view

  • Release Date: Oct. 21, 2008
  • Price: $60.00
  • Publisher: Microsoft
  • Developer: Lionhead Studios
  • Platform(s): Xbox 360
  • Genre: RPG
  • ESRB Rating: Mature
  • Blood
    Language
    Use of Alcohol
  • www.esrb.org

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Fable II, developed by Lionhead Studios, is the sequel to Fable and Fable: The Lost Chapters for the Xbox. FII on the Xbox 360 takes place in Albion, 500 years after Fable's setting, in a colonial era resembling the time of highwaymen or the Enlightenment; guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female. Fable II is also available in a Limited Edition that includes a bonus DVD with a Making-of feature, additional weapons and armor, and more for $69.99.

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Average User Score

5 stars
(26)
4 stars
(7)
3 stars
(4)
2 stars
(2)
1 stars
(7)
Click here to add your pros/cons to the mix
Pros Cons
Innovative concepts [6] Terrible multiplayer [5]
Amazing visuals [5] Doesn't live up to expectations [3]
Addictive gameplay [5] Not enough content [3]
Just plain fun [4] Poor storytelling [3]
Engaging story [3] Annoying audio [2]
Tight controls [2] Braindead computer AI [1]
Loads of content [2] Lousy camera/viewpoint [1]
Intense action [1]
Awesome audio [1]
show all pros/cons

Most Popular User Reviews

Fable II - Xbox 360

Pros Cons
Innovative concepts  
Just plain fun  
Epic boss fights  
Engaging story  
Amazing visuals  
Addictive gameplay  
Incredibly addicting

This is by far the most insanely addicting game I've ever played. The only thing that came at all close was Mass Effect. I really like the dog element of the game, although I think I made a bad choice at the end of the game. Not gonna spoil anything though.

Fable II - Xbox 360

Pros Cons
Addictive gameplay  
Intense action  
Epic boss fights  
Just plain fun  
Awesome Game

If you liked the first Fable than this is a welcome sequel. The animal companion is a great feature and all the interaction with the locals is at times hilarious and disturbing. This game really made me feel guilty about stealing. That is, until I became a soulless thief that would pilfer from anybody and everybody. This is a must have game for the fantasy gamer in you.

Fable II - Xbox 360

Pros Cons
Addictive gameplay Braindead computer AI
Tight controls  
Engaging story  
Intense action  
Awesome audio  
Amazing visuals  
Just plain fun  
Innovative concepts  
one problem

i love this game but there is just one problem there are so much bugs in this game and i encountered a game breaking bug that stops me from continuing the game so that stops me from giving this game a five

Fable II - Xbox 360

Pros Cons
Innovative concepts Poor storytelling
Amazing visuals Annoying audio
  Doesn't live up to expectations
  Terrible multiplayer
Fable 2- An Epic Let Down-Part 1

Fable 2, Fable 2, Fable 2....or should i say Fable? Honestly, I would rather have an expansion of the first Fable. But anyway, i am going to just lay right out on the table. Fable 2 is no doubt a fun game...but thats only the first few hours. Basically the game starts off as the first one did. You're a little poor brat doing small deeds around town to collect money to buy something. Then a lame event takes place, and here we are several years later.

You start off on a linear quest until a few side quests begin to open up as you progress through the main quest. Now i am old fashioned. When i hear open world, i think of side quest that are opened up at the beginning of the game. It seems that the few open world aspects of the game only opens up after you do main quests. This is a horrible aspect. Where as, in a game like Fallout 3, you are rewarded with side-quest when exploring just by talking to certain people. Even if you're just wandering the Waste land, people will often approach you in distress. But unfortunately this isnt fallout 3 im reviewing, otherwise this will be a more positive review.

The combat is so far from innovative. X governs melee attacks, Y governs ranged attacks, and B governs magic attacks (which range from up close and personal to ranged). If these controls were better implemented, then maybe the combat would have been fun for longer than a couple hours. But there also game design issues that also magnifies the "anti-innovativeness" of the combat system. Such as your character trying to stomp an enemy when he is close to a wall, gate, or other barrier stucture. Its glitch where a enemy suppose to be near a ledge, and your character is supposed to knock them off it. Thats fine and dandy, but a little more time in development could have fixed this little annoyance. Also, i found myself trying to stab an downed enemy, only to repeatedly swing at other standing enemies even if i was specifically targeting that down enemy.

Lionhead should have kept open-world clean out of their chaps. I dont understand why they would say this game is open world. The graphics are beautiful, and thats about it. They emphasized that areas that were accessible in the first Fable would be accessible in this one. Thats true, BUT, you explore these areas, for this simple sake of saying, yeah i been to that part of the game. I go to the side areas just to admire beauitiful graphics. But thats about it, no quest or truly valuable treasure. Not even enemies to knock around, just pure virtual beauty.

Marriage is pointless. I was married to this one woman, which i married twice in two cities. She gave me a child and two virtual STDs. I wasnt tripping because she was my one and only. But one thing that really bugged me alot, is whenever i returned home she was never in our home with the child. She was always at work in th Hub. (Bad parenting). Another thing, when i killed her, the game recognized that i was still married to her in another city. So i guess it counted her as two different people. This really dont change gameplay at all. And when they send your child to child protective services, you will never see him walking around 10 years later after you return from the spire.

Job system is effective but highly boring. You can make a killing if you invest the time, but it will seem like a actual job that you wouldnt like in real life, only that you wont have to deal with difficult customers and you basically go to work whenever you want. Those are positives. But it would be great to be able to get fired for not showing up for a long time or be able to smash a customers face in for being rude.

When i comes to sound, i feel that it is terrible. the accents gets really annoying after a while, and i cant help but feel that your character is a miming fool. They should have took pages from Bethesda's book and gave you at least unspoken dialogue that affects people's opinions of you. Simple put, you make a fool of yourself to get people to like, which is kind of degrading. Even for a videogame character.

Lastly, they should have given you a choice to take the dog. Although it never gets in the way, it is still an annoyance. It sniffs out treasure that is worthless, and really isnt that much helpful in battle. I always found myself either looking for it, or healing it. Then, I scold him for being a "Bad Dog", which is the only satisfaction that i got from it. Lion head should have also given you a traditional map instead of the annoying and buggy breadcrumbs. All im going to say is that these bread crumbs had me running around in circles.

Overall, Fable 2 is high on innovations, but low in execution. I cant help but feel that this game was over-hyped. I am a sincere Fable fan, but i am not going to let that force me to give biased opinions. I feel that they should have spent more time on the things that actually makes a game fun. In reality, Fable 2 is a mediocre action-rpg, that just adds half assed innovations.

Its back to the drawing boards Lionhead.

Fable II - Xbox 360

Pros Cons
Innovative concepts Poor storytelling
Amazing visuals Annoying audio
  Doesn't live up to expectations
  Terrible multiplayer
Fable 2- An Epic Let Down-Part 1

Fable 2, Fable 2, Fable 2....or should i say Fable? Honestly, I would rather have an expansion of the first Fable. But anyway, i am going to just lay right out on the table. Fable 2 is no doubt a fun game...but thats only the first few hours. Basically the game starts off as the first one did. You're a little poor brat doing small deeds around town to collect money to buy something. Then a lame event takes place, and here we are several years later.

You start off on a linear quest until a few side quests begin to open up as you progress through the main quest. Now i am old fashioned. When i hear open world, i think of side quest that are opened up at the beginning of the game. It seems that the few open world aspects of the game only opens up after you do main quests. This is a horrible aspect. Where as, in a game like Fallout 3, you are rewarded with side-quest when exploring just by talking to certain people. Even if you're just wandering the Waste land, people will often approach you in distress. But unfortunately this isnt fallout 3 im reviewing, otherwise this will be a more positive review.

The combat is so far from innovative. X governs melee attacks, Y governs ranged attacks, and B governs magic attacks (which range from up close and personal to ranged). If these controls were better implemented, then maybe the combat would have been fun for longer than a couple hours. But there also game design issues that also magnifies the "anti-innovativeness" of the combat system. Such as your character trying to stomp an enemy when he is close to a wall, gate, or other barrier stucture. Its glitch where a enemy suppose to be near a ledge, and your character is supposed to knock them off it. Thats fine and dandy, but a little more time in development could have fixed this little annoyance. Also, i found myself trying to stab an downed enemy, only to repeatedly swing at other standing enemies even if i was specifically targeting that down enemy.

Lionhead should have kept open-world clean out of their chaps. I dont understand why they would say this game is open world. The graphics are beautiful, and thats about it. They emphasized that areas that were accessible in the first Fable would be accessible in this one. Thats true, BUT, you explore these areas, for this simple sake of saying, yeah i been to that part of the game. I go to the side areas just to admire beauitiful graphics. But thats about it, no quest or truly valuable treasure. Not even enemies to knock around, just pure virtual beauty.

Marriage is pointless. I was married to this one woman, which i married twice in two cities. She gave me a child and two virtual STDs. I wasnt tripping because she was my one and only. But one thing that really bugged me alot, is whenever i returned home she was never in our home with the child. She was always at work in th Hub. (Bad parenting). Another thing, when i killed her, the game recognized that i was still married to her in another city. So i guess it counted her as two different people. This really dont change gameplay at all. And when they send your child to child protective services, you will never see him walking around 10 years later after you return from the spire.

Job system is effective but highly boring. You can make a killing if you invest the time, but it will seem like a actual job that you wouldnt like in real life, only that you wont have to deal with difficult customers and you basically go to work whenever you want. Those are positives. But it would be great to be able to get fired for not showing up for a long time or be able to smash a customers face in for being rude.

When i comes to sound, i feel that it is terrible. the accents gets really annoying after a while, and i cant help but feel that your character is a miming fool. They should have took pages from Bethesda's book and gave you at least unspoken dialogue that affects people's opinions of you. Simple put, you make a fool of yourself to get people to like, which is kind of degrading. Even for a videogame character.

Lastly, they should have given you a choice to take the dog. Although it never gets in the way, it is still an annoyance. It sniffs out treasure that is worthless, and really isnt that much helpful in battle. I always found myself either looking for it, or healing it. Then, I scold him for being a "Bad Dog", which is the only satisfaction that i got from it. Lion head should have also given you a traditional map instead of the annoying and buggy breadcrumbs. All im going to say is that these bread crumbs had me running around in circles.

Overall, Fable 2 is high on innovations, but low in execution. I cant help but feel that this game was over-hyped. I am a sincere Fable fan, but i am not going to let that force me to give biased opinions. I feel that they should have spent more time on the things that actually makes a game fun. In reality, Fable 2 is a mediocre action-rpg, that just adds half assed innovations.

Its back to the drawing boards Lionhead.

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